All 14 Hidden Item Locations

Track every office decoration with this complete Playrooms item locations guide: 14 hidden items across seven rooms, plus hotel room tips.

Missing one office decoration can turn a quick cleanup run into a full-map sweep, especially when the hotel layout changes. This guide pins down the Playrooms item locations you need for the complete 14-piece office set, and it does so without asking you to recheck every corridor. If you want a clean route for Playrooms item locations, the checklist below groups each collectible by room and gives you a clear visual cue for every pickup.

Playrooms Item Locations at a Glance

All 14 collectibles are spread across seven areas: Playroom, Waiting Area, Backroom, Poolroom, School, Hotel, and Office. The room totals are uneven, so a blind sweep wastes time. Use the table below to see how many pickups each area holds before you commit to a route. Every row counts toward the same office decoration set, and the total should reach 14 when you are done.

AreaItemsCollectibles
Playroom1Toy Block
Waiting Area2Bookshelf, Gramophone
Backroom2Coffee Table, Three Seat Couch
Poolroom2Telescope, Armchair
School2Wall Clock, Copper Icosahedron
Hotel2Television, Abstract Sculpture
Office3Feeding Bowl, Desk Plant, Tall Plant
Total14Full office decoration set

The Office is the densest stop with three items, while the Playroom has only one. If you prefer short, high-progress runs, clear the Office and Waiting Area early; if you prefer a single long route, work from the Playroom outward and save the Hotel for a room-number check. The table also doubles as a progress tracker for Playrooms item locations: cross off each row as you collect it.

Complete Playrooms Item Locations Checklist

The full route is easiest to follow in numerical order, but you can also clear rooms as you reach them. The table below condenses all Playrooms item locations into a single checklist. Use the search cue column when an item is not immediately visible; most pickups sit on floors, walls, furniture, or inside a single locker.

#ItemAreaExact search cue
1Toy BlockPlayroomOn the large pink padded block
2BookshelfWaiting AreaIn the dark hallway, against the wall next to a row of chairs
3GramophoneWaiting AreaIn the green-carpet room, resting on a wooden table
4Coffee TableBackroomIn the middle of the floor after the yellow hallway
5Three Seat CouchBackroomAgainst the far wall in the dark room with yellow wallpaper
6TelescopePoolroomStanding on its tripod in the water in the flooded tiled pool area
7ArmchairPoolroomOn the tiled floor next to the indoor pool
8Wall ClockSchoolMounted on the wall underneath the staircase
9Copper IcosahedronSchoolInside a first-row red locker, on the shelf
10TelevisionHotelIn room 016, mounted on the wall behind stacked luggage
11Abstract SculptureHotelIn room 569, near the bed on a pedestal
12Feeding BowlOfficeOn the carpet near the blue office chairs
13Desk PlantOfficeOn a desk next to the computer monitor
14Tall PlantOfficeOn the floor inside the open elevator doors

Quick Route Notes

  • Playroom first: the Toy Block sits on the large pink padded block, so you can spot it without leaving the room.
  • Waiting Area next: check the dark hallway for the Bookshelf, then the green-carpet room for the Gramophone on its wooden table.
  • Backroom detour: the Coffee Table is in the middle of the floor after the yellow hallway. The Three Seat Couch waits against the far wall in the dark room with yellow wallpaper; with maximum stamina and the coffee boost, the couch run takes about three minutes round trip.
  • School sweep: look under the staircase for the Wall Clock, then open the first-row red lockers for the Copper Icosahedron.
  • Poolroom finish: the Telescope stands on a tripod in the water, while the Armchair rests on the tiled floor next to the indoor pool.
  • Hotel checkpoint: use room 016 for the Television and room 569 for the Abstract Sculpture, then verify the room layout because it can change daily.
  • Office close-out: check the carpet near the blue chairs for the Feeding Bowl, a desk near the computer monitor for the Desk Plant, and the open elevator doors for the Tall Plant.

Hotel Room Notes for Playrooms Item Locations

Hotel room positions can change every day, so memorizing a hallway route is unreliable. When you map Playrooms item locations, the Hotel is the one variable you cannot memorize once and forget. The two collectibles are tied to room numbers, not to a fixed map position. Treat the numbers as checkpoints: verify the room number first, then search the listed landmark inside. If the layout has shifted, the landmark description is your confirmation that you are in the right place.

ItemRoomSearch cuePlacement note
TelevisionRoom 016Mounted on the wall behind stacked luggageWatch several channels after placing
Abstract SculptureRoom 569Near the bed on a pedestalCounts toward the 14-piece office set

Run the Hotel early in a collection session rather than saving it for the end. Because the rooms can move daily, an early check gives you the current room positions while your route is still flexible. If you are missing only one Hotel item, start with the listed room number and confirm the landmark inside before moving on.

Office Placement Notes and Known Interactions

Placing an item in your office is the payoff for each pickup. The set has 14 pieces, and only two have clear interactions you can use right away. The Gramophone starts playing music once placed, and you can turn the music off if you do not want background audio. The Television lets you watch several different channels. The other pieces are collection progress toward the 14-item office set.

ItemFound inEffect after placementPlayer tip
GramophoneWaiting AreaStarts playing musicTurn it off if the loop distracts you
TelevisionHotel Room 016Several channels availableUse it as a visual break between runs

Finish every Playrooms item locations checklist in the Office: the Feeding Bowl, Desk Plant, and Tall Plant account for the last three items. Those three are easy to overlook when you treat the Office as a hub rather than a collectible stop. Make one final pass near the chairs, desks, and elevator before you call the set complete.

Route and Search Tips

Use area-based sweeps instead of chasing a single item across the map. A Playrooms item locations run becomes much cleaner when you clear one area at a time and verify the visual cue before leaving. The table below is a pre-exit check for each area.

AreaCheck before leavingWhy it matters
PlayroomLarge pink padded blockOnly one item in the area
Waiting AreaDark hallway and green-carpet roomTwo items in separate rooms
BackroomMiddle floor and far wallCoffee Table and couch are separated
PoolroomWater and poolside tilesTelescope and Armchair use different surfaces
SchoolStaircase and first-row lockersWall Clock and Copper Icosahedron are far apart
HotelRoom 016 and room 569Layout changes daily
OfficeChairs, desks, elevatorLast three items finish the set
  • Keep your own checklist by room; the 14 items are easier to track in groups than as one long list.
  • If a room feels empty, check elevation and containers: under the stairs, inside a locker, in the water, behind luggage, or inside the elevator.
  • The 20 hidden sparrows share these areas. If you are focused on office decorations, finish the 14 items first so the sparrows do not pull you off route.
  • When the hotel layout changes, do not trust memory. Reconfirm rooms 016 and 569 before you sweep.
  • If the Gramophone’s music distracts you, turn it off after placement rather than skipping the pickup.

Playrooms Item Locations FAQ

How many Playrooms item locations are there?

There are 14 hidden items spread across seven areas. The Office holds three, the Playroom holds one, and five other areas hold two each. All 14 go toward the same office decoration set.

Do the Hotel items stay in the same rooms?

The hotel rooms change positions every day, so do not rely on a fixed hallway route. Use rooms 016 and 569 as reference checkpoints, then confirm the landmarks: stacked luggage for the Television and the pedestal near the bed for the Abstract Sculpture.

What is the quickest way to track Playrooms item locations?

Clear one area at a time, check the Hotel early, and use the search cues in the checklist. The longest known detour is the Three Seat Couch run, which takes about three minutes round trip with maximum stamina and the coffee boost.

What do the Gramophone and Television do in my office?

The Gramophone plays music after placement, and you can turn the music off if you prefer quiet. The Television lets you watch several different channels. The remaining pieces complete the 14-item office set.