All 14 Hidden Item Locations
Track every office decoration with this complete Playrooms item locations guide: 14 hidden items across seven rooms, plus hotel room tips.
Missing one office decoration can turn a quick cleanup run into a full-map sweep, especially when the hotel layout changes. This guide pins down the Playrooms item locations you need for the complete 14-piece office set, and it does so without asking you to recheck every corridor. If you want a clean route for Playrooms item locations, the checklist below groups each collectible by room and gives you a clear visual cue for every pickup.
Playrooms Item Locations at a Glance
All 14 collectibles are spread across seven areas: Playroom, Waiting Area, Backroom, Poolroom, School, Hotel, and Office. The room totals are uneven, so a blind sweep wastes time. Use the table below to see how many pickups each area holds before you commit to a route. Every row counts toward the same office decoration set, and the total should reach 14 when you are done.
| Area | Items | Collectibles |
|---|---|---|
| Playroom | 1 | Toy Block |
| Waiting Area | 2 | Bookshelf, Gramophone |
| Backroom | 2 | Coffee Table, Three Seat Couch |
| Poolroom | 2 | Telescope, Armchair |
| School | 2 | Wall Clock, Copper Icosahedron |
| Hotel | 2 | Television, Abstract Sculpture |
| Office | 3 | Feeding Bowl, Desk Plant, Tall Plant |
| Total | 14 | Full office decoration set |
The Office is the densest stop with three items, while the Playroom has only one. If you prefer short, high-progress runs, clear the Office and Waiting Area early; if you prefer a single long route, work from the Playroom outward and save the Hotel for a room-number check. The table also doubles as a progress tracker for Playrooms item locations: cross off each row as you collect it.
Complete Playrooms Item Locations Checklist
The full route is easiest to follow in numerical order, but you can also clear rooms as you reach them. The table below condenses all Playrooms item locations into a single checklist. Use the search cue column when an item is not immediately visible; most pickups sit on floors, walls, furniture, or inside a single locker.
| # | Item | Area | Exact search cue |
|---|---|---|---|
| 1 | Toy Block | Playroom | On the large pink padded block |
| 2 | Bookshelf | Waiting Area | In the dark hallway, against the wall next to a row of chairs |
| 3 | Gramophone | Waiting Area | In the green-carpet room, resting on a wooden table |
| 4 | Coffee Table | Backroom | In the middle of the floor after the yellow hallway |
| 5 | Three Seat Couch | Backroom | Against the far wall in the dark room with yellow wallpaper |
| 6 | Telescope | Poolroom | Standing on its tripod in the water in the flooded tiled pool area |
| 7 | Armchair | Poolroom | On the tiled floor next to the indoor pool |
| 8 | Wall Clock | School | Mounted on the wall underneath the staircase |
| 9 | Copper Icosahedron | School | Inside a first-row red locker, on the shelf |
| 10 | Television | Hotel | In room 016, mounted on the wall behind stacked luggage |
| 11 | Abstract Sculpture | Hotel | In room 569, near the bed on a pedestal |
| 12 | Feeding Bowl | Office | On the carpet near the blue office chairs |
| 13 | Desk Plant | Office | On a desk next to the computer monitor |
| 14 | Tall Plant | Office | On the floor inside the open elevator doors |
Quick Route Notes
- Playroom first: the Toy Block sits on the large pink padded block, so you can spot it without leaving the room.
- Waiting Area next: check the dark hallway for the Bookshelf, then the green-carpet room for the Gramophone on its wooden table.
- Backroom detour: the Coffee Table is in the middle of the floor after the yellow hallway. The Three Seat Couch waits against the far wall in the dark room with yellow wallpaper; with maximum stamina and the coffee boost, the couch run takes about three minutes round trip.
- School sweep: look under the staircase for the Wall Clock, then open the first-row red lockers for the Copper Icosahedron.
- Poolroom finish: the Telescope stands on a tripod in the water, while the Armchair rests on the tiled floor next to the indoor pool.
- Hotel checkpoint: use room 016 for the Television and room 569 for the Abstract Sculpture, then verify the room layout because it can change daily.
- Office close-out: check the carpet near the blue chairs for the Feeding Bowl, a desk near the computer monitor for the Desk Plant, and the open elevator doors for the Tall Plant.
Hotel Room Notes for Playrooms Item Locations
Hotel room positions can change every day, so memorizing a hallway route is unreliable. When you map Playrooms item locations, the Hotel is the one variable you cannot memorize once and forget. The two collectibles are tied to room numbers, not to a fixed map position. Treat the numbers as checkpoints: verify the room number first, then search the listed landmark inside. If the layout has shifted, the landmark description is your confirmation that you are in the right place.
| Item | Room | Search cue | Placement note |
|---|---|---|---|
| Television | Room 016 | Mounted on the wall behind stacked luggage | Watch several channels after placing |
| Abstract Sculpture | Room 569 | Near the bed on a pedestal | Counts toward the 14-piece office set |
Run the Hotel early in a collection session rather than saving it for the end. Because the rooms can move daily, an early check gives you the current room positions while your route is still flexible. If you are missing only one Hotel item, start with the listed room number and confirm the landmark inside before moving on.
Office Placement Notes and Known Interactions
Placing an item in your office is the payoff for each pickup. The set has 14 pieces, and only two have clear interactions you can use right away. The Gramophone starts playing music once placed, and you can turn the music off if you do not want background audio. The Television lets you watch several different channels. The other pieces are collection progress toward the 14-item office set.
| Item | Found in | Effect after placement | Player tip |
|---|---|---|---|
| Gramophone | Waiting Area | Starts playing music | Turn it off if the loop distracts you |
| Television | Hotel Room 016 | Several channels available | Use it as a visual break between runs |
Finish every Playrooms item locations checklist in the Office: the Feeding Bowl, Desk Plant, and Tall Plant account for the last three items. Those three are easy to overlook when you treat the Office as a hub rather than a collectible stop. Make one final pass near the chairs, desks, and elevator before you call the set complete.
Route and Search Tips
Use area-based sweeps instead of chasing a single item across the map. A Playrooms item locations run becomes much cleaner when you clear one area at a time and verify the visual cue before leaving. The table below is a pre-exit check for each area.
| Area | Check before leaving | Why it matters |
|---|---|---|
| Playroom | Large pink padded block | Only one item in the area |
| Waiting Area | Dark hallway and green-carpet room | Two items in separate rooms |
| Backroom | Middle floor and far wall | Coffee Table and couch are separated |
| Poolroom | Water and poolside tiles | Telescope and Armchair use different surfaces |
| School | Staircase and first-row lockers | Wall Clock and Copper Icosahedron are far apart |
| Hotel | Room 016 and room 569 | Layout changes daily |
| Office | Chairs, desks, elevator | Last three items finish the set |
- Keep your own checklist by room; the 14 items are easier to track in groups than as one long list.
- If a room feels empty, check elevation and containers: under the stairs, inside a locker, in the water, behind luggage, or inside the elevator.
- The 20 hidden sparrows share these areas. If you are focused on office decorations, finish the 14 items first so the sparrows do not pull you off route.
- When the hotel layout changes, do not trust memory. Reconfirm rooms 016 and 569 before you sweep.
- If the Gramophone’s music distracts you, turn it off after placement rather than skipping the pickup.
Playrooms Item Locations FAQ
How many Playrooms item locations are there?
There are 14 hidden items spread across seven areas. The Office holds three, the Playroom holds one, and five other areas hold two each. All 14 go toward the same office decoration set.
Do the Hotel items stay in the same rooms?
The hotel rooms change positions every day, so do not rely on a fixed hallway route. Use rooms 016 and 569 as reference checkpoints, then confirm the landmarks: stacked luggage for the Television and the pedestal near the bed for the Abstract Sculpture.
What is the quickest way to track Playrooms item locations?
Clear one area at a time, check the Hotel early, and use the search cues in the checklist. The longest known detour is the Three Seat Couch run, which takes about three minutes round trip with maximum stamina and the coffee boost.
What do the Gramophone and Television do in my office?
The Gramophone plays music after placement, and you can turn the music off if you prefer quiet. The Television lets you watch several different channels. The remaining pieces complete the 14-item office set.
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