All 20 Sparrow Locations
Track every Playrooms Sparrow location across seven areas, with Hotel room numbers, landmark clues, and a clean 20-bird checklist.
Finding all 20 Playrooms Sparrow locations is easier when you work room by room instead of wandering the map. Each bird is tied to a specific prop, so the route below is built around each bird's location, from the Playroom to the Office. A few birds sit in spots you will walk past unless you know what to look for. This guide to Playrooms Sparrow locations breaks the hunt into seven areas, gives you a table for every checkpoint, and flags the Hotel rooms that need extra tracking. Miss one and your collection stalls at 19, so use the area counts as a running checklist.
How the Sparrow Hunt Works in Playrooms
There are 20 Sparrows in total, split across seven areas. The count per area is the fastest way to audit your progress before you move on. If a room has more Sparrows than you found, you know there is another prop to scan.
| Area | Sparrows | Main props to scan |
|---|---|---|
| Playroom | 4 | Round stool, pink block, padded wall, ceiling light |
| Waiting Area | 2 | Wooden chairs in bright and dark sections |
| Backroom | 3 | Chair, counter ledge, chair below cat picture |
| Poolroom | 2 | Metal handrail, green slide |
| School | 2 | Red locker, wooden desk |
| Hotel | 4 | Rooms 716, 202, 005, and 137 |
| Office | 3 | Leather sofa, monitor, rolling chair |
| Total | 20 | Seven areas |
Work from the Playroom toward the Office if you want a simple route. Check low furniture first, then look up. Several Sparrows sit on chair seats, desks, and tables, while others are perched high on a slide, a wall, or a ceiling fixture. Sweeping an area in that order keeps you from leaving a room with only half of its birds.
Playrooms Sparrow Locations: Playroom and Waiting Area
The Playroom holds the first four birds, and the Waiting Area adds two more. These six are mostly tied to obvious furniture, but Sparrow 4 needs a second look because it sits above Ball Pit 6.
| # | Area | Where to look | Check note |
|---|---|---|---|
| 1 | Playroom | Top of the big light-blue round stool in the center | Start at the middle of the room |
| 2 | Playroom | Tall pink rectangular block next to the yellow block | Check the top edge |
| 3 | Playroom | Pink padded wall bordering Ball Pit 6 | Scan the wall before the pit |
| 4 | Playroom | Ceiling light fixture above Ball Pit 6 | Look up; fill the pit if the catch will not work |
| 5 | Waiting Area | Third wooden chair in the bright hallway | Count the chairs carefully |
| 6 | Waiting Area | First wooden chair in the dark flashlight area | Scan the dark section slowly |
Sparrow 4 is the one checkpoint that can look impossible. Look at the ceiling light fixture above Ball Pit 6 and check whether the bird is visible before you move on. If it is not, filling Ball Pit 6 is worth trying, but treat that as a possible requirement rather than a confirmed rule.
The Waiting Area splits into a bright hallway and a dark section. In the bright hallway, go to the third wooden chair. In the dark area, check the first wooden chair. The light difference can hide the bird, so do not rush through the darker section just because you already found the first Waiting Area Sparrow.
Playrooms Sparrow Locations in the Backroom, Poolroom, and School
The middle of the hunt covers three rooms with seven birds. The Backroom has three clustered checks, while the Poolroom and School each have two. This is a good section to clear in one pass because the props are easy to identify once you know the room.
| # | Area | Where to look | Check note |
|---|---|---|---|
| 7 | Backroom | Seat of the wooden chair under the clock in the yellow room | Start with the clock wall |
| 8 | Backroom | Wooden counter ledge in the yellow room with scattered balls | Check the ledge, not the floor |
| 9 | Backroom | Seat of the wooden chair below the cat picture | Look under the picture |
| 10 | Poolroom | Metal handrail near the tiled stairs | Check the rail at stair height |
| 11 | Poolroom | Top edge of the giant green slide | Look high before sliding |
| 12 | School | Inside an open red locker, on the top shelf | Check open lockers |
| 13 | School | Wooden desk in the dark, foggy room | Sweep the desk surface |
In the Backroom, all three birds are in the yellow room. Sweep the clock chair first, then the counter ledge, then the chair below the cat picture. The scattered balls on the floor can pull your attention away from the ledge, so keep your eyes at counter height for Sparrow 8.
The Poolroom gives you one low check and one high check. Sparrow 10 is on the metal handrail near the tiled stairs, while Sparrow 11 sits on the top edge of the green slide. In the School, check the open red locker shelf and then the wooden desk in the foggy room. The fog reduces visibility, so walk close to the desk before deciding the bird is missing.
Hotel Playrooms Sparrow Locations: Follow the Room Numbers
The Hotel is the most mobile part of the Playrooms Sparrow locations hunt. Rooms move around, so a fixed map position is less useful than the room number itself. The number plate stays with the room even when the room shifts elsewhere in the Hotel, which makes it a reliable tracking tool.
| # | Hotel room | Where to look | Search tip |
|---|---|---|---|
| 14 | 716 | Wooden desk | Check the desktop |
| 15 | 202 | Wooden desk next to the bed | Sweep the bed and desk together |
| 16 | 005 | Wooden table | Check the tabletop |
| 17 | 137 | Wooden desk down the red carpet hallway | Follow the red carpet |
Sparrow 14 rests on the wooden desk in room 716, and Sparrow 15 uses the desk beside the bed in room 202. Sparrow 16 is on the wooden table in room 005. For Sparrow 17, head down the red carpet hallway and check the wooden desk in room 137.
After you check a Hotel room, mark its number plate with the red strikethrough. Because the plate travels with the room, the mark helps you avoid rechecking the same space after the layout shifts. If a room is not where you expect it, follow the corridor and read the plates rather than guessing by room position.
Office Sparrow Locations and Final Cleanup
The final Playrooms Sparrow locations are all in the Office. These three are straightforward, but the last one can blend into the room because it sits on a chair rather than a desk.
| # | Area | Where to look | Check note |
|---|---|---|---|
| 18 | Office | Top backrest of the dark leather sofa in the hallway | Check the sofa before entering the main room |
| 19 | Office | Top of the computer monitor in the cubicle | Look above the desk |
| 20 | Office | Seat of the blue rolling office chair in the middle of the room | Check the chair, not just the desk |
Sweep the hallway sofa first, then the cubicle monitor, then the blue rolling chair in the middle of the room. Once you have all three, compare your total against the area counts. If you are stuck at 19, recheck the Hotel rooms first because the moving layout makes them easy to misplace. After that, revisit the high spots in the Playroom and Poolroom, especially the ceiling fixture above Ball Pit 6 and the top edge of the green slide.
FAQ
How many Playrooms Sparrow locations are there?
There are 20 Playrooms Sparrow locations in total. They are split across the Playroom, Waiting Area, Backroom, Poolroom, School, Hotel, and Office, with the Hotel holding four and the Playroom holding four.
Where is the trickiest Sparrow to find?
Sparrow 4 above Ball Pit 6 is the most awkward checkpoint because it sits on a ceiling fixture. If it does not seem reachable, filling Ball Pit 6 is a possible step, not a confirmed requirement. The moving Hotel rooms are the other common source of missed birds.
Do the Hotel rooms stay in the same place?
No. The Hotel layout shifts, so do not rely on a room being in the same spot every time. Use the room numbers 716, 202, 005, and 137 as your checkpoints, and mark each number plate after you search the room.
What is the fastest way to finish the Playrooms Sparrow locations?
Clear the areas in order, using the count table to confirm that you found every bird before moving on. Check low furniture first, then scan high props. In the Hotel, mark each numbered room after a check so the moving layout does not send you back through the same space twice.
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